Monday, October 24, 2011

Elder Scrolls V: Skyrim's Live Action TV Spot

Fresh out of the official Elder Scrolls Website is Skyrim's Live Action TV Spot. It's pretty darn sweet!

Speaking of which, I did something lately that I had done only once other time before: I pre-ordered a game. The Elder Scrolls V: Skyrim is coming out on a statutory holiday here in Canada. In most provinces, including New-Brunswick, stores are closed on that day. A local game store is doing a midnight-release because of this. I will be there.

Tuesday, October 18, 2011

All-4-One

Saturday, October 15, 2011

Resurrection

My laptop is now alive... don't know for how long. The repair could last 6 days like it can last 6 years.

While my laptop was out, I was able to finally finish a Disgaea: Afternoon of Darkness playthrough. This doesn't sound impressive, but I've had this game for years and before that I had the PS2 version. With about 200 hours between the two, I never did finish it... until now.

Currently cleaning out some of the pre-death mess in my laptop. If I can't be sure how long it will last, might as well make it run as good as it can. In the meantime, I'm plowing through Mass Effect 2. Pretty far in the game (clocked at about 41 hours). I'm hoping to finish this soon, so I can play a bit of Deus Ex: Human Revolution before Ratchet & Clank: All-4-One comes out.

Friday, September 30, 2011

Dead Laptop

Well, projects such as Precision are going to be put on the back burner. My online presence is also going to get relatively smaller. My personal laptop has died. Feels like a motherboard failure.

Going to try to find someone to backup the data before I try to get it "resurrected" (repaired).

Horrible timing, really...

Monday, September 26, 2011

Precision - In Progress

I know I haven't been posting about working on 3DBuzz stuff in a while, but if you're one to pay attention to the tiniest details, you must've seen the progress bar increasing.

Yes, I've been slaving away minutes here and there for a few months. The final project of 3DBuzz's XNA Xtreme 101 volume 2 is going along pretty well.

I have a controllable player, spawning enemies, collision check, game states... it's really coming along nicely.

I have also taken out the masteringMaya: The Fundamentals bar. I have no interest nor motivation to continue on. I'm still fascinated by 3D Modeling, but I have realized that I cannot do everything, and I have turned the page. I do have plans to pursue other training videos on 3DBuzz after XNA Xtreme 101, all around programming and Web development. Don't be surprised to see a new bar or two one of these days.