Tuesday, December 11, 2007

Lava Shader

Slowly getting back into the groove

Before diving in again in the depth of the Maya shading networks for the Project 2 of Maya Fundamentals, I had to make another shader just to get used to the Hypershade again.

With a quick Google search, I found a very cool, and not too hard, shader tutorial: A Lava Shader.

This was a great exercice to get back into the groove and learn a thing or two. Here's the result.



The brick shader is a downloaded shader just for the scene. The tutorial can be found here.

Tuesday, December 4, 2007

Moved In

And got my "Intarwebs" setup

I'm back and kicking. This was a pretty exhausting few days, with all the moving. We're still (slowly) setting everything up, but we already know that we love the place.

Now that my computer is setup, I'll be able to continue Project 2 of the masteringMaya: The Fundamentals training. I should start shading the spaceship and the alien very soon.

Wednesday, November 28, 2007

Random Update

Nothing too interesting... really...

I didn't have the time to update anything recently since I don't have time to do much "cool" stuff. Why is that, you ask? Well, it seems that me and Stef are moving out.

We're staying in town, but we're changing apartments. We're sick of upstair neighbors and basement apartments, so we're moving to a better apartment. The catch is that it's only one bedroom instead of two rooms like we currently have. But it's brand new (a few months old only), it's very well isolated, sound proofed, backyard patio, storage basement, space for Washer & Dryer... everything but the missing-room is better. Although it's only one room, it's a lot bigger then a traditional "one bedroom apartment".

So we're packing... packing... and more packing. I don't have time to do anything in Maya, and I barely play any video games at all (since most of them are packed).

I might post pictures once we're moved in.

In the meantime, I finally got my Phantom Hourglass Stylus.

Thursday, November 15, 2007

The Full Moon Show Interview

I recently got the opportunity to be interviewed for Insomniac Games' Podcast "The Full Moon Show" Season Finale. You can check out the newest episode (Episode 18) and hear James, Ryan, Brian and Rolf on the Podcast with Ted Price, me, and Ben Kaplan as guests.

Season 2 of The Full Moon Show starts January 17th, 2008.

Tuesday, November 6, 2007

masteringMaya: The Fundamentals - Earth Done

That's right. After a PS3, the new Ratchet & Clank title, overtime at work, and so much more, I finally finished the Earth Shader for Project 2 of masteringMaya: The Fundamentals.



The current series of lessons is called Advanced Shaders and it's not for nothing. There's a few hours of work and three (somewhat) complex networks.



The Earth (top), clouds, and atmosphere Networks

Not having a simple file texture slapped on the sphere really opens up a new world of detail. No matter where the sun hits, on the night side of the Earth, city lights will shine through. The Earth also has added attributes for control over Mountain Height (controls the bump depth), Self Illumination, City Lights Intensity, Cloud Intensity, and Atmosphere Intensity. This level of control allows me to really tweak how I want my scene to look.

To show the complexity of those small details, I created a small demonstration.


Link to Video Page on Youtube in case the video doesn't load

I had a lot of fun making those Networks. But the lessons are not over. The spaceship and the alien still needs to be shaded.