With all the new games I played, the photo retouching job I had, and my bad back, I didn't have much time left for Maya. Stephanie recently got the flu, so she's been resting a lot. Yesterday I decided to whip up to 'ol Maya project and work on completing the Basic Shaders lessong. Lo and behold! Here's how the backyard looks shaded.
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I realize some of the saturation is off, but I haven't yet started to properly light the scene. With better lights, there's going to be minimal tweaking to the shaders for them to look better.
I loved working with the ball shader (the beach ball). It doesn't look complicated, but there's a ramp (gradient) that's feeding into another (Ramp2 -> Ramp1). It's the first shader-network of the scene. This enables us to create the effect of the vinyl cap on both ends of the ball with perpendicular stripes between them.
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The stripes Ramp feed in the red color of Ramp1.
I should be starting the Advanced Shaders lesson. This is going to be a lot of fun. I always loved Networks (Native-Instruments Reaktor <3). Expect a lot more updates then usual for this lesson.