Thursday, January 27, 2011

PSP Successor is Codenamed NGP



It's official. The handheld that redefined the quality portable gaming can and should have, is getting a successor: Codename NGP (Next Generation Portable).

Sony has made the NGP a sexy beast, both aesthetically and technically. They have incorporated everything fans and even "anti-PSP" fanboys have been saying for almost 6 years the PSP should have.

Rundown of features, specs and games after the jump.

Sunday, January 23, 2011

Knowledge Review 8 - Fully Complete


Click to enlarge

Done!

Not only has the basic requirement been fulfilled, but I am satisfied with the additions I have made.

Wednesday, January 19, 2011

Chrome Apps & Kodigen

Today, I made two wonderful discoveries.

First, Google Chrome on one of my workstations updated itself to Chrome 9 (yet, my laptop is still on version 8 and labeled "up-to-date") revealing something hidden or unknown to a few people - Chrome Apps. The Chrome Apps are pretty much a preview to ChromeOS if you really think about it.

Tuesday, January 18, 2011

Winter Rose

Winter Rose
Winter's cold embrace can wither before the most delicate flower.

See more on Flickr

Monday, January 17, 2011

Knowledge Review 8 - Additions Implementation

Even though I'm still tweaking little things here and there, I can now start thinking of what I want to add and how to implement them. Here's what I want to do:
  • Change game resolution to 800x600
    • Change BALL_START_SPEED to accommodate new resolution
  • Design/Add background image
  • Change sprites
    • Paddle sprite
    • Ball sprite
  • Add middle field-line
  • Change foreground color
  • Add sound-effects
    • Paddle bounce
    • Wall bounce
    • Goal
Should be simple...

Sunday, January 16, 2011

Basic Knowledge Review 8 Completed!

I have completed the Knowledge Review 8 from 3DBuzz's XNA Xtreme 101.

I will start working on the additions after I validate a few things in the "Answer" video.

Knowledge Review 8 - It's Alive!


Click to enlarge

It's alive!

There are a lot of requirements missing, therefore I'm not touching the additions yet, but I have controllable paddles with a moving ball and collisions (wall and paddle).

I'm so proud!

Friday, January 14, 2011

Knowledge Review 8 - Planned additions

I barely even started Knowledge Review 8, yet I already know there are some things I want to add to the project (I mentionned this Wednesday).

They are essentially the same additions to Cannon III, meaning Background Image and Sound Effects (I love SFXr).

Except for a design sketch of the background, I don't really have anything done for the extras. I don't plan on touching them until I complete the basics for Knowledge Review 8.

Wednesday, January 12, 2011

Design Specs - Knowledge Review 8

One important aspect of design and programming (development as a whole), game-oriented or not, is having your design-specs defined early on in the project and use the specs as a production-guide. If you want to suddenly make something, you need to see if it fits [support] your design-specs. If not you either drop the idea or implement it after the first version of your project is completed.

This allows for the development to remain focused and productive. If the team keeps straying on other details that are not part of the plan, the production will take a lot more time than needed, or more time than allowed.

I do think it's important for one to learn what are design specs—what they include, what they look like, how they work. That's why I'm going to show you the design-specs of Knowledge Review 8.

Sunday, January 9, 2011

Galaxy Grandmaster...



Finally!

I finally completed the very last star in Super Mario Galaxy 2.

Starting Knowledge Review 8

That's it. I'm just about to start the final Knowledge Review of the whole series (3DBuzz's XNA Xtreme 101).

After Knowledge Review 8 is completed, it's on to Precision, an arcade-style game where... you know what, I'll keep this a secret until I'm actually there. If you really want to know, you'll look for an answer yourself.

Knowledge Review 8 is nowhere as challenging as Knowledge Review 7. But it's still the culmination of everything, not just the near-40 hours of theory.

But what is Knowledge Review 8? Pretty much the "Hello World" of game programming: A Pong-like game.