Sunday, March 20, 2011

The Start of Precision

And the Flow of "Level & Lives" -Based Games


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5 days ago I posted my favorite IDE color scheme. If you read between the lines, that means I was sitting back down to my coding chair. Small note: thank you for the 100 download in 5 days of my Putty Base color scheme for Visual Studio.

I have started the final project of 3DBuzz's XNA Xtreme 101 volume 2: Precision.

With the start of this project, a game-flow discussion that turned out to be the standard game-flow of level- and lives-based games. I decided to chart it out. "Game Over" state can do a lot of things. You can go back to title, you can have a special "restart/continue/credit" scenario... that is pretty much up to you. The basic is the same all around.